Meet Your Board Members
The CGDC was founded with God’s direction in 2002 by Tim Emmerich. Tim works as an electrical/computer engineer for his day job. And started his own company, Graceworks Interactive, in 1998, dedicated to glorifying our Lord through Software and the Internet. GraceWorks Interactive develops, publishes, and distributes Christian Games. Inspired Idea’s products were first distributed in 2003. GraceWorks’ first game, The Interactive Parables, shipped in 2004. Since then, the Interactive Bible series now has 10 titles with one more in development. In addition to self-publishing, GraceWorks also publishes for Inspired Idea, Virtue Games, and White Knight Games.
Tim puts everyone at ease (be forewarned, he likes to give hugs) and ensures that the organization stays true to its core values and mission. Since Tim is an engineer and not an event planner, this is further proof that CGDC’s endurance and growth is a “God thing.”
Tim would like to add that there have been so many volunteers that sacrificed their time and energy which has been most humbling to him. Considerable contributions from former Board members like Charlie Mauck and his family were important, especially at improving the conference logistics and creation of the CGDC Expo area. Our social media presence was resurrected (nay, created) by former board member Michael Herrera which was key at growing attendance and the online community. Tim feels that having a large active board of directors has been a true blessing to him and the CGDC organization.
Tim would also like to recognize significant volunteer work from earlier years (and for some through today), significant contributions and also prayer warriors were: Keith Cornell, Cloutier Family, Laurene Wells Family, Charlie Mauck Family, John de Margheriti, Tom Bean, Peter Fokos, Bill Bean, Dan Prow with ICON Communications, Chris Skaggs and Soma Games, Brenda Huff, Peter Engelbrite, Seth Crofton, Michael Herrera and Phil Conrod with BibleByte Books & Games.
Brock believes the world is a better place when we play together. As co-founder and CTO of PxlPug, he is excited to share that message with the world. PxlPug’s purpose is to create a healthy community where individuals are valued for who they are and are encouraged to grow into who they were created to be. The studio does this by crafting games that bring people together.
Brock is a designer, developer, and entrepreneur. He has a passion for creating video games and a proven track record with over 25 shipped titles and 3+ million downloads. Before entering the games industry, he co-founded the design firm Paper Tower where he served as its creative director for over a decade. In that time, he designed interactive experiences for clients like Coca-Cola, Motorola, and Harvard.
Brock currently resides in a small town in Iowa with his beautiful wife Vanessa and their five children—where he loves to read and blog.