Meet Your Board Members
Phil Conrod has been working in both Game Development and Information Technology for over forty years. Phil bought his first computer in 1980 and started publishing games for his family & friends to play. The Conrod Family founded BibleBytes in 1982 to commercially publish some of the first Christian computer games for the microcomputer market. Phil has been a regular speaker & workshop leader at the Christian Game Developer’s Conference for many years. In 2016, Phil was presented the CGDC Barnabas Award for his family’s many contributions to the Christian Games industry and to the CGDC organization. Over the past 35 years, Phil served in many different senior IT leadership roles at companies like Sundstrand Aerospace, SAFECO Insurance, FAMILYLIFE, Kenworth Truck Company, PACCAR and Darigold (Got Milk?). Phil last served as the Senior Vice President & Chief Information Officer at Darigold for over a decade before retiring in 2019. Phil has published over two dozen STEM, Gaming & Computer Science related textbooks which are used in K-12 schools & Universities around the world to help teach App & Game Development. You can find his various App & Game Development textbooks on Amazon.com, B&N and Walmart. Today, Phil serves as the President & Publisher of Kidware Software and BibleByte Books & Games. You can read more about his games, applications and textbook tutorials at BibleByte Books and Kidware Software.
The CGDC was founded with God’s direction in 2002 by Tim Emmerich. Tim works as an electrical/computer engineer for his day job. And started his own company, Graceworks Interactive, in 1998, dedicated to glorifying our Lord through Software and the Internet. GraceWorks Interactive develops, publishes, and distributes Christian Games. Inspired Idea’s products were first distributed in 2003. GraceWorks’ first game, The Interactive Parables, shipped in 2004. Since then, the Interactive Bible series now has 10 titles with one more in development. In addition to self-publishing, GraceWorks also publishes for Inspired Idea, Virtue Games, and White Knight Games.
Tim puts everyone at ease (be forewarned, he likes to give hugs) and ensures that the organization stays true to its core values and mission. Since Tim is an engineer and not an event planner, this is further proof that CGDC’s endurance and growth is a “God thing.”
Tim would like to add that there have been so many volunteers that sacrificed their time and energy which has been most humbling to him. Considerable contributions from former Board members like Charlie Mauck and his family were important, especially at improving the conference logistics and creation of the CGDC Expo area. Our social media presence was resurrected (nay, created) by former board member Michael Herrera which was key at growing attendance and the online community. Tim feels that having a large active board of directors has been a true blessing to him and the CGDC organization.
Tim would also like to recognize significant volunteer work from earlier years (and for some through today), significant contributions and also prayer warriors were: Keith Cornell, Cloutier Family, Laurene Wells Family, Charlie Mauck Family, John de Margheriti, Tom Bean, Peter Fokos, Bill Bean, Dan Prow with ICON Communications, Chris Skaggs and Soma Games, Brenda Huff, Peter Engelbrite, Seth Crofton, and Michael Herrera.
Brock believes the world is a better place when we play together. As co-founder and CTO of PxlPug, he is excited to share that message with the world. PxlPug’s purpose is to create a healthy community where individuals are valued for who they are and are encouraged to grow into who they were created to be. The studio does this by crafting games that bring people together.
Brock is a designer, developer, and entrepreneur. He has a passion for creating video games and a proven track record with over 25 shipped titles and 3+ million downloads. Before entering the games industry, he co-founded the design firm Paper Tower where he served as its creative director for over a decade. In that time, he designed interactive experiences for clients like Coca-Cola, Motorola, and Harvard.
Brock currently resides in a small town in Iowa with his beautiful wife Vanessa and their five children—where he loves to read and blog.