Lesson 5 of 10
In Progress

Halo Wars

Matthew Colon September 23, 2020
  1. What do you think of Halo Wars?
  2. What do you think of Ensemble Studios? Was this a match made in heaven or not?
  3. What key themes did you observe?
  4. Leadership can be defined as: The ability to cast a unified vision, rally people behind it, and help guide it to completion. Why did Ensemble struggle with this so much?
  5. Who is the “vision caster” on your project?
  6. Are they doing a good job?
  7. After the Dallas retreat, they cancelled Wrench to pursue more exciting projects. This is a common cycle in games of being excited about something, working on it for a while, then cancelling it for another more exciting (at the time) idea. How has that been true for you?
  8. What is the solution to the excitement-cancellation cycle for you?
  9. Nobody at Ensemble could agree on what to do next, so they all just did different things. Without a clear leader calling the shots they descended into anarchy wasting resources x3 instead of x1. What should have happened at this point?
  10. Have you experienced boredom working on your project and wanted to cancel it?
  11. Was Microsoft right to cancel the studio?
  12. What lessons can you apply to your project?
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