Lesson 9 of 10
Environments & Engineering the Story
- How does architecture play a role in evoking the history, values, and culture of your game’s fictional designers and/or denizens?
- Does your architecture have internal logic?
- How is your narrative backstory and exposition embedded into the game’s environment itself?
- What is conveyed at the macro level, and what is conveyed at the micro level?
- How are you implying a bigger world than what is directly seen?
- Does your environment have internal logic?
- Does your game align design intent, narrative context, and AI functionality well to achieve believable in-game characters? If not, which of those three needs to be addressed to do so?
- Do your game’s characters’ observed behaviors express what they want (base, long-term, short-term, and immediate desires), what they currently believe is the best way to get what they want, and what they are actually capable of doing?
- How can you use enemy illusions in your game to increase the perception of your characters’ intelligence?
- How are the physics in your game maintaining internal consistency without bouncing players out of the fantasy?
- What tools and pipelines are your team employing to make narrative contributions easier? Do they require high or low technical expertise?