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The Art of Game Design: A Book of Lenses
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Hello / In the Beginning, There Is the Designer / The Designer Creates an Experience / The Experience Takes Place in a Venue / The Experience Rises Out of a Game
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The Game Consists of Elements / The Elements Support a Theme / The Game Begins with an Idea / The Game Improves through Iteration
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The Game is Made for a Player / The Experience is in the Player's Mind / The Player's Mind is Driven by the Player's Motivation
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Some Elements are Game Mechanics
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Game Mechanics Must Be in Balance / Game Mechanics Support Puzzles
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Players Play Games through an Interface / Experiences Can Be Judged by their Interest Curves / One Kind of Experience is the Story
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Story and Game Structures Can Be Artfully Merged with Indirect Control / Stories and Games Take Place in Worlds / Worlds Contain Characters
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Worlds Contain Spaces / The Look and Feel of a World is Defined by its Aesthetics / Some Games are Played with Other Players / Other Players Sometimes Form Communities
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The Designer Usually Works with a Team / The Team Sometimes Communicates through Documents / Good Games are Created through Playtesting / The Team Builds a Game with Technology / Your Game Will Probably Have a Client
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The Designer Gives the Client a Pitch / The Designer and Client Want the Game to Make a Profit / Games Transform their Players / Designers Have Certain Responsibilities / Each Designer Has a Purpose / Goodbye
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Lesson 10 of 10
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The Designer Gives the Client a Pitch / The Designer and Client Want the Game to Make a Profit / Games Transform their Players / Designers Have Certain Responsibilities / Each Designer Has a Purpose / Goodbye
Matthew Colon October 14, 2020
Coming soon!